Comic Transcripts

[[Four silent strips, three panels each plus title cards, featuring S.A.M.I.R., the Helpful Clockwork Boy. S.A.M.I.R. is a conglomeration of machinery in a wagon, and he wears a little hat.]]
TITLE: S.A.M.I.R. The Helpful Clockwork Boy in “THE RAINY DAY”

[[It’s raining and S.A.M.I.R. happens upon a man with no umbrella.]]

[[A mechanical arm with an umbrella on it emerges from within S.A.M.I.R.]]

[[S.A.M.I.R. holds the open umbrella over the man’s head, shielding them both from the rain. The man looks surprised.]]

TITLE: S.A.M.I.R. The Helpful Clockwork Boy in “THE SAD LADY”

[[A woman in an ancient Greek battle helmet is weeping.]]

[[S.A.M.I.R. comes closer.]]

[[He offers her a handkerchief.]]

TITLE: S.A.M.I.R. The Helpful Clockwork Boy in “THE ACCOMPLICE”

[[A fleeing criminal runs past S.A.M.I.R. He drops a bag of loot.]]

[[S.A.M.I.R. picks up the bag and hurries to catch up to the man.]]

[[S.A.M.I.R. has been thrown in jail. He has no face, really, but somehow he looks sad.]]

TITLE: S.A.M.I.R. The Helpful Clockwork Boy in “HARD AT WORK”

[[S.A.M.I.R. has apparently released himself from jail by cutting through the bars with his built-in circular saw and bending them out of the way.]]

[[The constable rushes in and sees the damaged cell door.]]

[[S.A.M.I.R., ever helpful, fires up his welding gear (including a mask) and sets about repairing the bars. He does remain outside the cell, though.]]

{{Header: aided by WONDERMARK.COM}}
{{Alt-text: In an emergency, S.A.M.I.R. can overclock his central cam-drive, thus enabling him to give 110%.}}

#617; A Day of Earnest Efforts transcribed by in

[[Four silent strips, three panels each plus title cards, featuring S.A.M.I.R., the Helpful Clockwork Boy. S.A.M.I.R. is a conglomeration of machinery in a wagon, and he wears a little hat.]]
TITLE: S.A.M.I.R. The Helpful Clockwork Boy in “THE RAINY DAY”

[[It’s raining and S.A.M.I.R. happens upon a man with no umbrella.]]

[[A mechanical arm with an umbrella on it emerges from within S.A.M.I.R.]]

[[S.A.M.I.R. holds the open umbrella over the man’s head, shielding them both from the rain. The man looks surprised.]]

TITLE: S.A.M.I.R. The Helpful Clockwork Boy in “THE SAD LADY”

[[A woman in an ancient Greek battle helmet is weeping.]]

[[S.A.M.I.R. comes closer.]]

[[He offers her a handkerchief.]]

TITLE: S.A.M.I.R. The Helpful Clockwork Boy in “THE ACCOMPLICE”

[[A fleeing criminal runs past S.A.M.I.R. He drops a bag of loot.]]

[[S.A.M.I.R. picks up the bag and hurries to catch up to the man.]]

[[S.A.M.I.R. has been thrown in jail. He has no face, really, but somehow he looks sad.]]

TITLE: S.A.M.I.R. The Helpful Clockwork Boy in “HARD AT WORK”

[[S.A.M.I.R. has apparently released himself from jail by cutting through the bars with his built-in circular saw and bending them out of the way.]]

[[The constable rushes in and sees the damaged cell door.]]

[[S.A.M.I.R., ever helpful, fires up his welding gear (including a mask) and sets about repairing the bars. He does remain outside the cell, though.]]

{{Header: aided by WONDERMARK.COM}}
{{Alt-text: In an emergency, S.A.M.I.R. can overclock his central cam-drive, thus enabling him to give 110%.}}

#617; A Day of Earnest Efforts transcribed by in

[[Four silent strips, three panels each plus title cards, featuring S.A.M.I.R., the Helpful Clockwork Boy. S.A.M.I.R. is a conglomeration of machinery in a wagon, and he wears a little hat.]]
TITLE: S.A.M.I.R. The Helpful Clockwork Boy in "THE RAINY DAY''

[[It's raining and S.A.M.I.R. happens upon a man with no umbrella.]]

[[A mechanical arm with an umbrella on it emerges from within S.A.M.I.R.]]

[[S.A.M.I.R. holds the open umbrella over the man's head, shielding them both from the rain. The man looks surprised.]]

TITLE: S.A.M.I.R. The Helpful Clockwork Boy in "THE SAD LADY"

[[A woman in an ancient Greek battle helmet is weeping.]]

[[S.A.M.I.R. comes closer.]]

[[He offers her a handkerchief.]]

TITLE: S.A.M.I.R. The Helpful Clockwork Boy in "THE ACCOMPLICE"

[[A fleeing criminal runs past S.A.M.I.R. He drops a bag of loot.]]

[[S.A.M.I.R. picks up the bag and hurries to catch up to the man.]]

[[S.A.M.I.R. has been thrown in jail. He has no face, really, but somehow he looks sad.]]

TITLE: S.A.M.I.R. The Helpful Clockwork Boy in "HARD AT WORK"

[[S.A.M.I.R. has apparently released himself from jail by cutting through the bars with his built-in circular saw and bending them out of the way.]]

[[The constable rushes in and sees the damaged cell door.]]

[[S.A.M.I.R., ever helpful, fires up his welding gear (including a mask) and sets about repairing the bars. He does remain outside the cell, though.]]

{{Header: aided by WONDERMARK.COM}}
{{Alt-text: In an emergency, S.A.M.I.R. can overclock his central cam-drive, thus enabling him to give 110%.}}

In an emergency, S.A.M.I.R can overclock his central cam-drive, thus enabling him to give 110%.

New ways to get Bolted!

In addition to buying things directly from me, the normal way, my game Bolted! is also now available on Amazon dot com.

On that famous website, you can also get the Creature-Crafting Magnets Set, which is made of the same artwork from the game, but is just a weird little trinket (not a playable game).

My kiddo made the elaborate version below to show off just how many magnets you get in the set (it’s 150 pieces in all — this isn’t even all of them).

Also now on Amazon is my set of Multi-Purpose Greeting Cards — a full dozen cards with envelopes in a fancy, unbranded, foil-stamped box!

Event alert!

I’ll also be showing off Bolted! at Greenwood Games, an event in Seattle this Saturday:

Greenwood Games is a free, all-ages community game event that invites players to spend the afternoon walking Greenwood Avenue from 65th to 80th, collecting clues, cracking puzzles, and discovering games made right here in Washington.

Think of it as Pride Hop, ArtWalk, and the Gumshoe all rolled into one,  except the whole thing is built around games and puzzles.​

Local game designers will be set up at different places along Greenwood Avenue in Phinney Ridge (near Ballard). My specific spot will be the “Holy Mountain Phinney Ridge Taproom”. All the information about all the different games & venues is on the website!

(If you’re in Seattle generally but not free tomorrow, Bolted! is also stocked at Blue Highway Games in Queen Anne.)

Next week, I’ll be at Gen Con! I personally will be hanging with my buddy Sam Logan at BFE Webcomics, booth #1217… but I have it on good authority that copies of Bolted! will be available at the CRWN Studios booth, #2549.

Visit one booth! Then the other! The order…is up to you.


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