Over the weekend I posted some ARCHIVAL VIDEO of Kris Straub and I talking about our ongoing Machine of Death card game Kickstarter. Basically we recorded a bunch of stuff in advance to cover any possible eventualities that might occur once we launched the campaign.
I also posted a new infographic to the MOD Kickstarter to try and clarify all the cool stuff that everyone will be getting as rewards! That and some other videos and nonsense are right here.
In case you missed it, here’s a video of one of our Machine of Death card game playtests! It gives you a brief look at some of the mechanics of how the game is played.
Our pledge campaign is still going strong! Thank you so much to everyone who’s supported us, we’re gonna make this game just the absolute best thing it can be!! Tonight we just broke 3500 backers which means that I have promised to record an audiobook version. Of our card game. We’re just gonna read all the cards in a row. It’ll probably be pretty great.
I was goofing around on Twitter today and tried to think of the dumbest viral video trend possible (in the fashion of planking or Harlem Shake videos). Here’s what I came up with!
(I don’t know if these Twitter embeds will show up on a feed, so if not, click through to the post to read them.)
New viral trend: videos of people in public places suddenly opening their arms wide to reveal long streamers attached. “streaming videos”
And the most interesting idea of all was psychologically getting into the head of some imaginary person who would — assuming that making SUDDENLY, STREAMERS! video is a prima facie dumb idea — nonetheless spend a lot of time and effort making them.
I’m now more interested in the sociology of a person trying to popularize SUDDENLY, STREAMERS videos despite all evidence that it’s terrible
The Machine of Death card game campaign is now over 500% funded and still going strong! I’ve been posting videos every day with updates. Thanks to those who are supporting the campaign, and we’re working on lots of cool new stuff to show you in the coming days!
There are also a few things I’d love some help with. Please email me (dave at wondermark dot com) if you are:
an infographics designer and would like to perhaps design an infographic for me. Please include links to past work, and your rate information.UPDATE: Got this. Thanks!
in the Southern California area and have an adorable kitten, just the sweetest, most adorable little thing. Ideally a little one, I’d say under six months old – and the rompier, the better. We need to make a video!
My heart has been racing at about 200 beats per minute nonstop for the last four days and I can’t get it to quiet down. Why? Because our Machine of Death card game Kickstarterhit its funding goal in its first 16 hours,doubled its funding the next day, tripled it the next day, and just hit $90K a few minutes ago. It’s…intense.
If you’re curious about the game, check out our first gameplay video (above or here). There are lots of different ways to play the game, depending on your preferences, but this is a good example round.
I’ve been posting video updates every day as I increasingly try to process what’s happening. Already we’ve smashed through tons of stretch goals and have approximately doubled the number of game cards going to every backer. (These include free bonuses that will only be included with Kickstarter orders! The retail version of the game, when it goes up for sale this summer, will come with fewer cards.)
Pledgers have also unlocked THREE FREE PREVIEW STORIES from the upcoming Machine of Death sequel, This is How You Die! You can go read them right now for free:
I’m thrilled and humbled by the incredible response to the campaign and I apologize if it’s all I’m able to talk about for a little while. Ryan warned me, after his own campaign blasted into the stratosphere, that I wouldn’t be able to get anything else done while this was going on. “Pshaw,” I thought to myself. “Surely I can continue all other things apace while answering dozens of backer questions per hour, crunching data to try and track the campaign’s progress, corresponding with artists and game manufacturers, and making video updates!”