Comic Transcripts

[[In what is presumably a postapocalyptic wasteland, a peasant of some kind greets a laborer carrying a barrel on her back, perhaps a farmer.]]
Peasant: Good monday to you.
Farmer: G’monday.
Peasant: How goes the harvest?
Farmer: The storm yestermonday took its toll. But Josas is working all tomonday to save what he can.

[[A sage, holding a guitar, tells stories to children.]]
Sage: Gather round. Gather round.
Sage: Tomonday, for a tale, we shall look back to a time many mondays ago… a monday when the world was new.
Sage: Back then, there were OTHER -days… soft Toezzday, with her kindly face… Mighty Winnsday, with his bony hump.

Sage: T’uhrsday, a lean fellow with a nervous twitch… and of course mighty Phryday, genial and swift.
Sage: The people of that time new ALL these -days, and others besides; and they moved from one to the next like bees dancing from flower to flower.

[[A child, listening, is cradled by her father.]]
Sage: Like a beast with many tongues they spake with every -day in turn… until jealous Monday began to chafe, and consulted with the dark lord Qarfieyld, round of eye and body…
Ridala: Papa, will Phryday EVER come again to save us?
Father: Hush, Ridala. It’s all just a silly superstition.

{{header: eventually, WONDERMARK.COM}}
{{alt-text: Physics mathematically postulates the existence of up to SEVEN different -days, but it would be impossible for a human to visit them.}}

#1016; The Longest Monday, Part 4 transcribed by in

[[In what is presumably a postapocalyptic wasteland, a peasant of some kind greets a laborer carrying a barrel on her back, perhaps a farmer.]]
Peasant: Good monday to you.
Farmer: G'monday.
Peasant: How goes the harvest?
Farmer: The storm yestermonday took its toll. But Josas is working all tomonday to save what he can.

[[A sage, holding a guitar, tells stories to children.]]
Sage: Gather round. Gather round.
Sage: Tomonday, for a tale, we shall look back to a time many mondays ago... a monday when the world was new.
Sage: Back then, there were OTHER -days... soft Toezzday, with her kindly face... Mighty Winnsday, with his bony hump.

Sage: T'uhrsday, a lean fellow with a nervous twitch... and of course mighty Phryday, genial and swift.
Sage: The people of that time new ALL these -days, and others besides; and they moved from one to the next like bees dancing from flower to flower.

[[A child, listening, is cradled by her father.]]
Sage: Like a beast with many tongues they spake with every -day in turn... until jealous Monday began to chafe, and consulted with the dark lord Qarfieyld, round of eye and body...
Ridala: Papa, will Phryday EVER come again to save us?
Father: Hush, Ridala. It's all just a silly superstition.

{{header: eventually, WONDERMARK.COM}}
{{alt-text: Physics mathematically postulates the existence of up to SEVEN different -days, but it would be impossible for a human to visit them.}}

Physics mathematically postulates the existence of up to SEVEN different -days, but it would be impossible for a human to visit them.

This story started so innocuously. (This is the end.)

My newest game: Noodle Battle! At PAX!

The past few weeks have been a frenzy of assembling the very laborious, very bespoke first print run of NOODLE BATTLE, the puzzle game I am releasing this weekend at PAX West in Seattle!

PAX has an event called the PNW Tabletop Game Market (Saturday night ONLY), which is a curated selection of short-run games from local designers. As I’ve mentioned in this space before, I applied for a space in this fall’s event mainly as a way to force myself to finish a new game. And here it is!

The drawings are all by Jason Poland, good pal and cartoonist of My Dad Is Dracula. Jason played an early version of this game at Alaska Robotics Comics Camp this spring, and really liked it!

So I said, “Do you want to help me make it?” And so he has! It was his idea to make all the characters fun little animals, and I think it adds a ton of charm.

Because this edition is limited-run, it has been incredibly labor-intensive to make! The boxes and cards were made by a game factory in the usual fashion, but separately. The blank tiles were made by a woodworker dude out of Connecticut. For each game, we have had to:

  • Cut a piece of plastic and install the box window
  • Paint all the tiles, hundreds at a time
  • Apply a sticker to both sides of every tile
  • Apply stickers to the box (we couldn’t get the box back printed in time, so the whole back side of the box is a sticker too)
  • Apply the “Nutrition Facts” sticker, which was a late suggestion by my kid that I just had to run with
  • Fold up the rule sheet (they come from the printer as big strips of paper)
  • Put all the components into the box and seal it all up

I knew it would be a lot of work and would require some inefficient, expensive compromises AND I WAS RIGHT. But the final product is turning out great, which is the important thing!!

I will have 50 copies with me (if all goes well) at PAX, and then between now and the holidays we will be putting together additional copies to round out this first edition.

I will announce additional copies on Patreon first, once they are available online!! And here too, naturally, before long.

You can also sign up here if you’d like me to email you once the game is available online!


Recent blog posts