Comic Transcripts

[[In what is presumably a postapocalyptic wasteland, a peasant of some kind greets a laborer carrying a barrel on her back, perhaps a farmer.]]
Peasant: Good monday to you.
Farmer: G’monday.
Peasant: How goes the harvest?
Farmer: The storm yestermonday took its toll. But Josas is working all tomonday to save what he can.

[[A sage, holding a guitar, tells stories to children.]]
Sage: Gather round. Gather round.
Sage: Tomonday, for a tale, we shall look back to a time many mondays ago… a monday when the world was new.
Sage: Back then, there were OTHER -days… soft Toezzday, with her kindly face… Mighty Winnsday, with his bony hump.

Sage: T’uhrsday, a lean fellow with a nervous twitch… and of course mighty Phryday, genial and swift.
Sage: The people of that time new ALL these -days, and others besides; and they moved from one to the next like bees dancing from flower to flower.

[[A child, listening, is cradled by her father.]]
Sage: Like a beast with many tongues they spake with every -day in turn… until jealous Monday began to chafe, and consulted with the dark lord Qarfieyld, round of eye and body…
Ridala: Papa, will Phryday EVER come again to save us?
Father: Hush, Ridala. It’s all just a silly superstition.

{{header: eventually, WONDERMARK.COM}}
{{alt-text: Physics mathematically postulates the existence of up to SEVEN different -days, but it would be impossible for a human to visit them.}}

#1016; The Longest Monday, Part 4 transcribed by in

[[In what is presumably a postapocalyptic wasteland, a peasant of some kind greets a laborer carrying a barrel on her back, perhaps a farmer.]]
Peasant: Good monday to you.
Farmer: G'monday.
Peasant: How goes the harvest?
Farmer: The storm yestermonday took its toll. But Josas is working all tomonday to save what he can.

[[A sage, holding a guitar, tells stories to children.]]
Sage: Gather round. Gather round.
Sage: Tomonday, for a tale, we shall look back to a time many mondays ago... a monday when the world was new.
Sage: Back then, there were OTHER -days... soft Toezzday, with her kindly face... Mighty Winnsday, with his bony hump.

Sage: T'uhrsday, a lean fellow with a nervous twitch... and of course mighty Phryday, genial and swift.
Sage: The people of that time new ALL these -days, and others besides; and they moved from one to the next like bees dancing from flower to flower.

[[A child, listening, is cradled by her father.]]
Sage: Like a beast with many tongues they spake with every -day in turn... until jealous Monday began to chafe, and consulted with the dark lord Qarfieyld, round of eye and body...
Ridala: Papa, will Phryday EVER come again to save us?
Father: Hush, Ridala. It's all just a silly superstition.

{{header: eventually, WONDERMARK.COM}}
{{alt-text: Physics mathematically postulates the existence of up to SEVEN different -days, but it would be impossible for a human to visit them.}}

Physics mathematically postulates the existence of up to SEVEN different -days, but it would be impossible for a human to visit them.

This story started so innocuously. (This is the end.)

New ways to get Bolted!

In addition to buying things directly from me, the normal way, my game Bolted! is also now available on Amazon dot com.

On that famous website, you can also get the Creature-Crafting Magnets Set, which is made of the same artwork from the game, but is just a weird little trinket (not a playable game).

My kiddo made the elaborate version below to show off just how many magnets you get in the set (it’s 150 pieces in all — this isn’t even all of them).

Also now on Amazon is my set of Multi-Purpose Greeting Cards — a full dozen cards with envelopes in a fancy, unbranded, foil-stamped box!

Event alert!

I’ll also be showing off Bolted! at Greenwood Games, an event in Seattle this Saturday:

Greenwood Games is a free, all-ages community game event that invites players to spend the afternoon walking Greenwood Avenue from 65th to 80th, collecting clues, cracking puzzles, and discovering games made right here in Washington.

Think of it as Pride Hop, ArtWalk, and the Gumshoe all rolled into one,  except the whole thing is built around games and puzzles.​

Local game designers will be set up at different places along Greenwood Avenue in Phinney Ridge (near Ballard). My specific spot will be the “Holy Mountain Phinney Ridge Taproom”. All the information about all the different games & venues is on the website!

(If you’re in Seattle generally but not free tomorrow, Bolted! is also stocked at Blue Highway Games in Queen Anne.)

Next week, I’ll be at Gen Con! I personally will be hanging with my buddy Sam Logan at BFE Webcomics, booth #1217… but I have it on good authority that copies of Bolted! will be available at the CRWN Studios booth, #2549.

Visit one booth! Then the other! The order…is up to you.


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