IndieCade this weekend in L.A.! PLUS: Game Reviews from TableFlip

i knew about it before it was cade

This weekend I’ll be demoing Machine of Death: The Game of Creative Assassination at IndieCade in Los Angeles!

play dat game

IndieCade is a festival and showcase for independent video and tabletop games. I’m very happy to have been invited to show off MOD, and I’ll be doing my demos specifically on Saturday from 2-4pm and Sunday from 12-2pm, in the tabletop area which I assume will be clearly marked. (The game will be available in their onsite store the whole weekend long.)

Lots of other cool games will be doing demos as well! A few of them, actually, I played for the first time last weekend at the TableFlip conference in San Francisco.

At TableFlip, not only were there interesting people to talk to and a big pile of games to grab and try, the event’s speakers also each spotlighted a particular type of game in their respective talks, and then we got to play that game to learn more!

I myself gave a talk about story and theme, and how that relates to game design and player experience, and I challenged everyone to come up with ways to lay a theme onto the card game War, and by doing so change the rules to align more closely with the theme. It was a bit of an experiment but people seemed to have fun!

But here are the other games I played over the course of the weekend!

(All photos below this point that are not just the game box were taken by shellEProductions.)

oh so distant

A Distant Plain by Volko Ruhnke & Brian Train. Volko and Brian are experts in wargaming with a specific focus on counterinsurgency, or COIN. They’ve explored this COIN mechanic in several games, and this one in particular focuses on the (most recent) war in Afghanistan. Players control either the Afghan government, the US-led coalition forces, the Taliban, or the unaffiliated warlords, each struggling for control and influence.

Wargaming of this elaborately rendered sort is a means by which to explore the ideas and struggles behind these conflicts, not just pit armies against each other for fun. Volko & Brian’s talk focused on the challenges of building rule-based systems that attempt to accurately model the power dynamics and decision-making challenges in their respective real-world situations (their other games have focused on conflicts in Colombia, Cuba, and Vietnam, using the same core COIN mechanic).

I don’t have a lot of experience with this kind of wargame, but after about an hour with A Distant Plain I started to understand both how to play, and how difficult it is to win. I’m grateful for this event, and Volko & Brian’s presentation, because I probably never would have come across this game in my daily life! The COIN games are worth checking out if you’re interested in this type of extremely elaborate wargame. But then, if you are, you probably already know all about these titles!

so...thirsty

Forbidden Desert by Matt Leacock. This is a followup to the cooperative escape game Forbidden Island, also by Matt Leacock (who also created Pandemic). I hadn’t played any of those until now! And now, I have played this one.

It’s the only game listed here that I played twice! Our group lost the first round and immediately set out to play again — winning the second round only by the skin of our teeth. In the game, the players are a group of explorers who have become stranded in a desert near the ruins of an old city. The challenge of the game is to excavate the ruins and locate pieces of a flying machine, with which to escape the desert…before the ever-worsening storm buries you in sand, or you run out of water in the growing heat.

The board is made of a series of tiles, which are randomized at the start of the game so you never know how easy or hard it’s going to be to find the various things you’re looking for. Each player’s character has special skills, and working together is key! A very fun game for a group.

BANG

Slap .45 by Max Temkin, et al. Max gave a talk about folk games and the power of playing in large groups, and this, like his other game Cards Against Humanity, is designed for a big group.

Players each control an Old West gang, and must try and be the last person standing by shooting other players using a slap-the-deck mechanic. It’s fast paced and probably best not played slightly crouched over a not-quite-tall-enough table. In the picture above, Brad O’Farrell (center) adjudicates the final standoff between myself and Kevin Cheng. Kevin, as you can see by his hand position, won.

oooh, aaah

Hanabi by Antoine Bauza. Hanabi is a beautiful card-matching game in which the players cooperate to build a collaborative fireworks display. The catch is that the players’ hands of cards face away from themselves, and the object of the game is to use limited rules of communication to try and tell the other players which cards they have, and therefore, which to play. It’s a deceptively simple game that is really quite challenging!

arrr me hearties

Scoundrels by Randy O’Connor. This was a game that Randy (just out of the picture, at left) was playtesting at the conference. He made it out of pieces from another pirate game, and added his own game map and swashbuckling cards. It’s a steal-the-loot, shoot-your-enemies game that’s pretty fun, made better by the fact that Randy himself made a last-move wager that lost him the game catastrophically, in a very dramatic turn of events. His website has an email list for updates once the game moves out of testing.

Guerilla Checkers by Brian Train. Brian (of the COIN games mentioned above) put his counterinsurgency expertise to work in this asymmetrical variant of checkers, in which one player controls a few big powerful pieces and the other player controls a swath of many smaller pieces. A very interesting spin on regular ol’ checkers. MAKES YA THINK A LI’L

hail to the chief

Mr. President: The Game of Campaign Politics by Jack Carmichael. One of the attendance perks of TableFlip was a “swag-bag” giveaway of old 3M “bookshelf series” games, including this 1967 political campaign game. I gave it a play and was surprised to find it pretty fun! There is some strategy in trying to outmaneuver your opponent for votes, and counting up the ballots at the end is a neat kind of nerve-racking.

It’s clear that this game is pre-Nixon and pre-Southern Strategy, as the manual asks whether you can break the Democratic stranglehold on the South, or the Republican grasp on California. The presidential candidate avatars that you can choose from are pretty cheesy 1960’s WASP men, so playing this game with a certain Mad Men-level of detached postmodern irony is possible as well.

BONUS GAME: An Account of Peter Coddle’s Visit to New York

petercoddle1

Max Temkin showed off this amazing turn-of-the-century party game that I’d never seen before. It’s basically Mad Libs married to the improv game Blind Line — in other words, it’s Mad Libs except that you don’t make up the blanks in the story, but instead insert a random slip of prewritten text.

petercoddle2

It’s not really a game — you can’t win or lose — but I love it anyway. It was reissued multiple times over the first few decades of the 20th century (with revisions, one wonders?). It’s the sort of thing that you can try to ape nowadays, but you’ll never, in the modern day, think to include a slip reading “A three-legged stove” or “A hod of coal”.

Copies, of course, are on eBay.

Or, randomly generate your own Peter Coddle story, thanks to the fine people at this website I just found via Google!

petercoddle3

It’s probably too easy to say that the modern version of this game/activity/amusement would be putting Cards Against Humanity cards into a Mad Lib. Yet I find myself wondering if there is a better modern-day adaptation of this that could retain what to us, nowadays, reads as period charm. This was a very simplistic product, but was clearly extraordinarily popular. Probably because there was no way to mess it up?

Here’s my updated version of Peter Coddle’s Visit to New York: Take any article from the New York Times and replace every noun with the one immediately following it in the dictionary.

CUT TO A RAINY DAY AT GRANDMA’S HOUSE: I pull out the NYT and the Oxford Unabridged and the kids immediately vanish like cats who know they’re about to go to the vet

LAST DAY! Back the Puzzle, Get First Crack at Holiday Cards

It’s the last day to pre-order the Wondermark Jigsaw Puzzles! Update: The campaign’s over, hooray! Thank you so much to everyone who’s pre-ordered a puzzle (or a book, or a poster, because those are also available in this campaign, at discounted rates from their normal prices).

hey feral cat do you like having your picture taken

As we near the holiday season, I’m planning to make an all-new set of holiday-themed Multi-Purpose Greeting Cards, as well as a little mini-puzzle of my favorite Vine celebrity, Feral Cat.

All backers at any level are already going to get a free download of Feral Cat phone alert tones (and we’re very close to the stretch goal where every puzzle comes with a free emergency extra piece)!

But Kickstarter backers as a group will also get first crack at, and best prices on, this season’s new holiday cards…as well as the Feral Cat mini-puzzle.

It’s just a little “thanks” to backers for being rad! And if you haven’t yet, you have until 1pm Pacific time to become a backer (at any level).

Thanks so much to all who’ve chipped in, I can’t wait to make these puzzles!!

HERE’S AN EXCLUSIVE SNEAK PEEK:

one of many

Wondermark’s Jigsaw Puzzles of Fictional Victorian Charts.
Ends October 9.

Video: Watch Chris Yates Make Sculptural Puzzles out of Wood

My friend Chris Yates is a master puzzlemaker! That sounds like some sort of official title conferred by an august, puzzly governing body of some sort, so I’m just going to assume that it is.

Yates likes purple

Yates like Ash

Chris makes original jigsaw puzzles out of wood, using a scroll saw! He’s made over three thousand individual puzzles over the past 10+ years.

In this video, I got him to show off how he does it.

There’s now less than a week left in the Wondermark Puzzles Kickstarter! We’ve done very well, with (as I write) nearly 400 dashing backers so far, all clearly personages of exquisite taste. I’m really excited to GET THESE PUZZLES MADE.

Chris, of the video above, is also offering some special PREMIUM TIER PUZZLES that he will uniquely hand-make for YOU, featuring your favorite Wondermark or Malki-in-General image!

With just a few days remaining, there are several of these premium spots still open, over on the Kickstarter page. If you would like a plaything that’s also a sculpture that’s also an art piece that’s also a brain-challenge that’s also a collectible that’s also a Wondermark thing, perhaps the premium puzzles may be of interest to you.

Whether or not you back the premium tier, I definitely recommend a click-spin through Chris’ online puzzle portfolio (and online store).

** 6 DAYS REMAIN ** to pre-order a puzzle!

Machine of Death Game Is Done & Available!

Here is a video I made with Kris Straub! Kris, of course, has been my collaborator in the Machine of Death card game.

In this video, Kris and I are working on one of the promised stretch goals in the MOD Kickstarter: creating an audiobook version of the game.

I’m pleased to say we succeeded! Here’s an excerpt…

DEATH CARDS (19 min)

If you are so inclined, you can download the entire album (54 minutes of Kris’ sonorous voice) for two bucks right here. Or, stream it for free on the Machine of Death site!

I don’t know of another card game that has an audiobook. I’m quite pleased with this! But not only that

The Machine of Death Game is Out Now

It’s been a long time coming, but I’m pleased to say the full game is available for purchase to the public! If you missed out on the Kickstarter, YOUR TIME HAS COME.

Machine of Death game

I wrote a huge post about it here!

You have proven to be the right people for a guy like me to trust with a year and a half of his life. I don’t have another job! This dumb stuff is all I do. And it’s been so great to be on the receiving end of the confidence, faith, and kindness of you all. WE ARE DOING GOOD THINGS, HERE.

I’m only able to do these kinds of things because of your support. We’ve come really far, and I hope you are enjoying your game, and everything I’ve shared with you along the way (with more things to come still)!

So…

Now is when I ask you to TELL EVERYONE TO BUY THIS GAME.

You can download the manuals or the entire game at our site — it’s licensed under Creative Commons. Check out a few files to get a look at it, or print out your own full copy of the game.

If you want a factory-made copy, you can buy it from Amazon, ThinkGeek, or TopatoCo.

In Canada, get it from Snakes & Lattes.

More distribution options are coming later in the year.

It’s been a very long journey but I’m pleased to say it’s done!! If you’ve been waiting, fervent with anticipation, well, WAIT NO LONGER.

Meanwhile our puzzles are doing pretty dang great! It is a good day for nonsense products by this guy, that is for sure.

True Stuff: ‘Women Are Funny That Way’, According to 1927

Perhaps you saw this Onion article from about a year ago: “Area Man’s Intelligence Probably Just Too Intimidating For Most Women”

onion-her

It’s hilarious and terrible and I’ve seen it passed around a lot in the last few weeks. Dudes who know everything about everything are of course valuable contributors to society and thank heaven there are so many of them.

In my regular trawling of old-timey nonsense (of which I post a lot to Twitter), I happened across a brief humor column in an issue of Life magazine, 1927.

Somewhere north of 75% of the jokes in 1927 Life magazine are incredibly sexist, including one on the very same page as this piece, so the fact that this one — besides very clearly poking fun at advertising — seems to deflate the suitor’s balloon a bit is notable for the time.

And of course, “the more things change”, etc.

life-her

Women Are Funny That Way

The sign in the barber shop said: “Present a neat appearance. You can win HER by having your hair cut regularly.” Well, it kept me pretty nearly broke, but I visited that barber shop every day.

Then I thought perhaps the trouble lay in my social defects and that I was one of these stupids who never say a word all evening. So I learned French, Spanish, Greek, Crow and Old Crow, Choctaw, Coptic, Cuneiform and Hunt & Pick. I got so cultured up that nobody could pass a wisecrack without my hurling a fast one right back at him.

I drank Listerosis by the gallon, because the advertisement said not to ruin my chances with HER by neglecting it.

You should have seen me delve into Elbert Haldeman-Julius’s Scrapbook. I knew Aristotle as well as Babe Ruth knows his batting average. You have to get next to the best minds of history to be able to knock HER for a loop. I found that out in the magazines.

I became an expert on more musical instruments than Paul Whiteman ever heard of. People used to stand entranced outside my window, under the impression that I was the Street Cleaning Department Band and that Lindbergh had just landed again, or something. You can’t win HER without Art.

I joined all these clubs that prescribe the best book of the month to you. In that way I got four different books every day. A thorough grounding in current literature always goes great with HER. If you don’t believe it I’ll show you the clipping that says so.

That wasn’t the half of what I did to gain HER love.

And still she regards me as something even the cat wouldn’t bring in.

Doesn’t SHE know the rules of the game? What’s the matter with the girl, anyway?

— Tip Bliss.

BONUS ITEM

Here is a comic strip from the same year (1927, a few months later) that I quite enjoyed. Click for a closer look!

calledback

I love that they’ve given over a whole page to this gag!

Previously: