Comic Transcripts

HANS: You were in my dream last night!
PHIL: No, I was safe and sound in my own bed. A synaptic construct that resembled me may have been in your dream last night.

HANS: Well, so far as my dream-self was concerned, it was you. And you did some weird stuff.
PHIL: But it wasn’t me! It didn’t have my childhood or my kinks or my aspirations or any of the unspoken fears that color the real me’s daily decision-making.

PHIL: You invented a dream-me out of your personal, and thus by definition limited, understanding of who I am. Anything that shadow-puppet did in the bony cavern of your imagination reflects not on me, but upon your perception of me.

HANS: Apparently deep down I consider you a psychopathic ostrich farmer.
PHIL: Sure, I could see that.

{{header: close your eyes and picture WONDERMARK.COM}}

{{alt-text: Your dream-me is within two standard metaphor-derivations of how you really feel about me.}}

#644; The Nocturnal Imposter transcribed by in

HANS: You were in my dream last night!
PHIL: No, I was safe and sound in my own bed. A synaptic construct that resembled me may have been in your dream last night.

HANS: Well, so far as my dream-self was concerned, it was you. And you did some weird stuff.
PHIL: But it wasn’t me! It didn’t have my childhood or my kinks or my aspirations or any of the unspoken fears that color the real me’s daily decision-making.

PHIL: You invented a dream-me out of your personal, and thus by definition limited, understanding of who I am. Anything that shadow-puppet did in the bony cavern of your imagination reflects not on me, but upon your perception of me.

HANS: Apparently deep down I consider you a psychopathic ostrich farmer.
PHIL: Sure, I could see that.

{{header: close your eyes and picture WONDERMARK.COM}}

{{alt-text: Your dream-me is within two standard metaphor-derivations of how you really feel about me.}}

#644; The Nocturnal Imposter transcribed by in

HANS: You were in my dream last night!
PHIL: No, I was safe and sound in my own bed. A synaptic construct that resembled me may have been in your dream last night.

HANS: Well, so far as my dream-self was concerned, it was you. And you did some weird stuff.
PHIL: But it wasn't me! It didn't have my childhood or my kinks or my aspirations or any of the unspoken fears that color the real me's daily decision-making.

PHIL: You invented a dream-me out of your personal, and thus by definition limited, understanding of who I am. Anything that shadow-puppet did in the bony cavern of your imagination reflects not on me, but upon your perception of me.

HANS: Apparently deep down I consider you a psychopathic ostrich farmer.
PHIL: Sure, I could see that.

{{header: close your eyes and picture WONDERMARK.COM}}

{{alt-text: Your dream-me is within two standard metaphor-derivations of how you really feel about me.}}

Your dream-me is within two standard metaphor-deviations of how you really feel about me.

My newest game: Noodle Battle! At PAX!

The past few weeks have been a frenzy of assembling the very laborious, very bespoke first print run of NOODLE BATTLE, the puzzle game I am releasing this weekend at PAX West in Seattle!

PAX has an event called the PNW Tabletop Game Market (Saturday night ONLY), which is a curated selection of short-run games from local designers. As I’ve mentioned in this space before, I applied for a space in this fall’s event mainly as a way to force myself to finish a new game. And here it is!

The drawings are all by Jason Poland, good pal and cartoonist of My Dad Is Dracula. Jason played an early version of this game at Alaska Robotics Comics Camp this spring, and really liked it!

So I said, “Do you want to help me make it?” And so he has! It was his idea to make all the characters fun little animals, and I think it adds a ton of charm.

Because this edition is limited-run, it has been incredibly labor-intensive to make! The boxes and cards were made by a game factory in the usual fashion, but separately. The blank tiles were made by a woodworker dude out of Connecticut. For each game, we have had to:

  • Cut a piece of plastic and install the box window
  • Paint all the tiles, hundreds at a time
  • Apply a sticker to both sides of every tile
  • Apply stickers to the box (we couldn’t get the box back printed in time, so the whole back side of the box is a sticker too)
  • Apply the “Nutrition Facts” sticker, which was a late suggestion by my kid that I just had to run with
  • Fold up the rule sheet (they come from the printer as big strips of paper)
  • Put all the components into the box and seal it all up

I knew it would be a lot of work and would require some inefficient, expensive compromises AND I WAS RIGHT. But the final product is turning out great, which is the important thing!!

I will have 50 copies with me (if all goes well) at PAX, and then between now and the holidays we will be putting together additional copies to round out this first edition.

I will announce additional copies on Patreon first, once they are available online!! And here too, naturally, before long.

You can also sign up here if you’d like me to email you once the game is available online!


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