would also accept the metaphor of ''thirty puppies trying to operate a Gundam suit''

Bolted! Game – Designer Diary

My game Bolted! has under 48 hours left on Kickstarter, and I’ve written a “Designer Diary” about some of the game’s development process — parts of which which longtime readers may recognize!

I like sharing this kind of stuff, even though it might spotlight some of my more doofus choices and missteps, because I trust that some people will find the process interesting, and take heart at how a polished outcome can be the result of a long, winding, and setback-filled process.

Does that mean that the final result is definitionally awesome? Well, yes, of course.

This is mainly written for an audience new to the game and new to my work generally. I submitted it to BoardGameGeek for their blog of designer diaries (which will reach an audience that mostly has never heard of me).

I don’t actually know if they’ll publish it, but I wanted to make sure it was published SOMEWHERE, so while I wait to hear back from them, here it is!

Bolted! A Game of Creative Necromancy

When you combine different things, sometimes the result is a chemical reaction. Other times, it’s a surprising creative breakthrough.

I’m the author of the comic strip Wondermark, which is created collage-style out of vintage illustrations. So I’ve long been a champion of “creative re-combination.”

Making comics from collage has both freedoms and limitations. I get to hitch a ride on beautiful artwork from ages past, but I’m also constrained in storytelling (to a degree) by the images I can find.

It means the artwork itself is a creative collaborator. The gestures, expressions, and style of the artwork inform the stories that I tell with them…

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