''Is it...silent?'' ''Well, there's a percussion track''

It wasn’t until my mid-twenties that I realized the Chipmunks (which I had always known as cartoon characters from my childhood) were actually, as pop-cultural entities, much older — dating back to their eponymous novelty Christmas record in 1958 or, arguably, the “Witch Doctor” song all the way back in 1952. There was a short-lived cartoon in 1961, but the Saturday-morning cartoon that I and people of my generation are most familiar with didn’t come around until more than 20 years later (1982-1990).

The audio trick that creator Ross Bagdasarian used to create the sound of the Chipmunks’ voices was so simple, and the resulting songs so popular in the late 50s and early 60s, that I figured they must have spawned some knockoffs. Sure enough — enjoy the squeaky sounds of:

The Nutty Squirrels (singing “Uh Oh”)
The Grasshoppers (singing “Shortnin’ Bread”) (More info)
The Three Happy Crickets (“We Wish You a Merry Christmas”)
Woody Woodchuck’s Christmas Sing Song (info only)
Sing Along with the Busy Beavers (album download)
BONUS LINK: The Happy Hamsters sing “Ghostbustin'”, a few decades later. Full album here.

Bolted Production Update & Playtests

From a recent playtest!

Some quick updates on my Wondermark card game Bolted!

I’m working on getting this game finished and off to print, but there are still a few things to iron out.

Specifically: One big change that I’ve introduced is an extra mechanic that allows for additional strategic choice in the game.  If you don’t want to play a card onto your creature, you can instead “scrap” that card for a variety of different effects.

This opens up a new dimension of strategy and also allows for the creation of combos that can be really fun to pull off! I think it’s a great new wrinkle for the game.

It’s all pretty straightforward.

Join Virtual Playtesting With Me

I’m now doing more playtesting to confirm:

  • That the secondary effect options are interesting without being too overwhelming.
  • That the effects I’ve designed are fun, and affect the game flow positively.
  • That what you can do is clearly explained to players.

To get in more reps with the updated rules, I’m hosting more virtual playtesting this week:

Feel free to grab a slot at: picktime.com/wondermark

If you’ve played before, I’d love to have you back! If you’ve never played, I’d love to have you too!

Unsupervised Playtesting

Pretty soon, I’m going to be sending out the rulebook to folks to confirm it’s clear and understandable. Please feel free to sign up here if you want to be on that specific review list!

(If you’ve signed up for this earlier, I’ve still got your info and will be in touch soon enough.) 

Other Updates

  • I THOUGHT I was basically done with the art for this game, but then I unfortunately stumbled across thousands of additional vintage images. (As documented here.) This might necessitate some new additions.
  • I’m going into much more detail on the finer points of game updates and design over on my Discord. Feel free to pop in there to ask any questions or get into the nitty-gritty with me!
  • If you happen to be in Seattle, I’m also doing in-person playtesting most Wednesdays at the Playtest Northwest meetups. Drop me a line on Discord if you want to connect in-person at one of those.
  • I’m pretty excited about this game, friends!!
The end-game state of the creature first shown at the top of this update

[Comment on this post on Discord]


Recent blog posts