Comic Transcripts

[[FUGO visits SCHRAMINGTON at his manor.  The area around Fugo’s eyes is paler than the rest of his face.]]

SCHRAMINGTON: You’ve got a weird tan line on your forehead there…

FUGO: Oh, yeah.  Probably from my VR headset.

SCHRAMINGTON: Playing VR in the sun?

FUGO: Well, kind of.

FUGO: You’ve been to my place?  You’ve seen its size?

SCHRAMINGTON: Sure.  A hovel that a rat would call repulsive.

FUGO: Indeed.

FUGO: I wanted to spruce it up, so I painted the ceiling and all the walls Chroma key green.  Then I recreated the geometry of the room in 3D–except I replaced the walls and ceiling with the airy wings and patio of a palatial tropical estate!

[[We see Fugo, wearing goggles, a simulated paradise around him.]]

FUGO: The headset passes through most visuals normally–my furniture, kitchen sink, and so on–but replaces the GREEN surfaces with the most beautiful beach CGI can provide, rendered in stunning 4K stereographic resolution.  Accentuated by surround sound speakers, of course…and I’ve even rigged up fans, air fresheners, and sun lamps to attain the full sensory effect.

FUGO:  The sun lamps you know.

[[We see Fugo in his green-painted home.]]

FUGO: Now, I can sit every day and watch the ocean from a MULTIMILLION DOLLAR BEACH HOUSE I BUILT MYSELF for the cost of paint, 3d textures, and a GLADE PLUG-IN.

FUGO: It’s AMAZING, man.  When I got to bed, I close my eyes and THEN take the headset off.  When I wake up, I keep my eyes CLOSED until I PUT IT BACK ON.

[[We return to the real world.]]

SCHRAMINGTON: Huh.  So you’re saying… You’ve escaped the reality of your cramped quarters by inventing a big, beautiful place…that you can look at but never touch?  A house with a hundred room, but you can only step foot in one?

SCHRAMINGTON: I dunno.  You’ve never felt like you’ve devised yourself a PRISON?

FUGO:  Well I HADN’T until you PUT it that way!

{{header: the paradise of WONDERMARK.COM}}

#1291; The Budget Traveler transcribed by in

[[FUGO visits SCHRAMINGTON at his manor.  The area around Fugo's eyes is paler than the rest of his face.]]

SCHRAMINGTON: You've got a weird tan line on your forehead there...

FUGO: Oh, yeah.  Probably from my VR headset.

SCHRAMINGTON: Playing VR in the sun?

FUGO: Well, kind of.

FUGO: You've been to my place?  You've seen its size?

SCHRAMINGTON: Sure.  A hovel that a rat would call repulsive.

FUGO: Indeed.

FUGO: I wanted to spruce it up, so I painted the ceiling and all the walls Chroma key green.  Then I recreated the geometry of the room in 3D--except I replaced the walls and ceiling with the airy wings and patio of a palatial tropical estate!

[[We see Fugo, wearing goggles, a simulated paradise around him.]]

FUGO: The headset passes through most visuals normally--my furniture, kitchen sink, and so on--but replaces the GREEN surfaces with the most beautiful beach CGI can provide, rendered in stunning 4K stereographic resolution.  Accentuated by surround sound speakers, of course...and I've even rigged up fans, air fresheners, and sun lamps to attain the full sensory effect.

FUGO:  The sun lamps you know.

[[We see Fugo in his green-painted home.]]

FUGO: Now, I can sit every day and watch the ocean from a MULTIMILLION DOLLAR BEACH HOUSE I BUILT MYSELF for the cost of paint, 3d textures, and a GLADE PLUG-IN.

FUGO: It's AMAZING, man.  When I got to bed, I close my eyes and THEN take the headset off.  When I wake up, I keep my eyes CLOSED until I PUT IT BACK ON.

[[We return to the real world.]]

SCHRAMINGTON: Huh.  So you're saying... You've escaped the reality of your cramped quarters by inventing a big, beautiful place...that you can look at but never touch?  A house with a hundred room, but you can only step foot in one?

SCHRAMINGTON: I dunno.  You've never felt like you've devised yourself a PRISON?

FUGO:  Well I HADN'T until you PUT it that way!

{{header: the paradise of WONDERMARK.COM}}

OF COURSE it has accurate day/night cycles! What do you think this is, a SCREENSAVER

My newest game: Noodle Battle! At PAX!

The past few weeks have been a frenzy of assembling the very laborious, very bespoke first print run of NOODLE BATTLE, the puzzle game I am releasing this weekend at PAX West in Seattle!

PAX has an event called the PNW Tabletop Game Market (Saturday night ONLY), which is a curated selection of short-run games from local designers. As I’ve mentioned in this space before, I applied for a space in this fall’s event mainly as a way to force myself to finish a new game. And here it is!

The drawings are all by Jason Poland, good pal and cartoonist of My Dad Is Dracula. Jason played an early version of this game at Alaska Robotics Comics Camp this spring, and really liked it!

So I said, “Do you want to help me make it?” And so he has! It was his idea to make all the characters fun little animals, and I think it adds a ton of charm.

Because this edition is limited-run, it has been incredibly labor-intensive to make! The boxes and cards were made by a game factory in the usual fashion, but separately. The blank tiles were made by a woodworker dude out of Connecticut. For each game, we have had to:

  • Cut a piece of plastic and install the box window
  • Paint all the tiles, hundreds at a time
  • Apply a sticker to both sides of every tile
  • Apply stickers to the box (we couldn’t get the box back printed in time, so the whole back side of the box is a sticker too)
  • Apply the “Nutrition Facts” sticker, which was a late suggestion by my kid that I just had to run with
  • Fold up the rule sheet (they come from the printer as big strips of paper)
  • Put all the components into the box and seal it all up

I knew it would be a lot of work and would require some inefficient, expensive compromises AND I WAS RIGHT. But the final product is turning out great, which is the important thing!!

I will have 50 copies with me (if all goes well) at PAX, and then between now and the holidays we will be putting together additional copies to round out this first edition.

I will announce additional copies on Patreon first, once they are available online!! And here too, naturally, before long.

You can also sign up here if you’d like me to email you once the game is available online!


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